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The furnace becomes transparent when multithreading is enabled

Open Omgise opened this issue 10 months ago • 11 comments

Yes, it only becomes transparent when the furnace is smelting something.

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Omgise avatar Feb 07 '25 03:02 Omgise

Is there any errors about it in the log?

FalsePattern avatar Feb 07 '25 12:02 FalsePattern

Sure! fml-client-latest.log

Omgise avatar Feb 07 '25 12:02 Omgise

Make sure tessellatorReplaceEverything is set to true in falsetweaks.cfg

FalsePattern avatar Feb 07 '25 13:02 FalsePattern

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Omgise avatar Feb 07 '25 13:02 Omgise

It's already enabled.

Omgise avatar Feb 07 '25 13:02 Omgise

Can you try removing blendtronic as a quick test? It has a furnace texture mod that shows if there's an item in the output slot on the texture, but i forgot to add a config option for it

FalsePattern avatar Feb 07 '25 16:02 FalsePattern

Even after deleting blendtronic, this still happens.

Image

fml-client-latest.log

Omgise avatar Feb 08 '25 01:02 Omgise

Try disabling notfine

FalsePattern avatar Feb 08 '25 01:02 FalsePattern

Disabling notfine fixed the display issue. I suspect a bug in notfine's configuration.

toggle {
    # Use more accurate block face culling when building chunk meshes. [default: true]
    B:betterBlockFaceCulling=true
}

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Omgise avatar Feb 08 '25 01:02 Omgise

I suspect it's an issue caused by betterBlockFaceCulling.

Omgise avatar Feb 08 '25 01:02 Omgise

Just tested, it seems that betterBlockFaceCulling is not the cause of the problem 🤔

Omgise avatar Feb 08 '25 01:02 Omgise

Fixed in 4.0

FalsePattern avatar Sep 20 '25 13:09 FalsePattern