The furnace becomes transparent when multithreading is enabled
Yes, it only becomes transparent when the furnace is smelting something.
Is there any errors about it in the log?
Sure! fml-client-latest.log
Make sure tessellatorReplaceEverything is set to true in falsetweaks.cfg
It's already enabled.
Can you try removing blendtronic as a quick test? It has a furnace texture mod that shows if there's an item in the output slot on the texture, but i forgot to add a config option for it
Try disabling notfine
Disabling notfine fixed the display issue. I suspect a bug in notfine's configuration.
toggle {
# Use more accurate block face culling when building chunk meshes. [default: true]
B:betterBlockFaceCulling=true
}
I suspect it's an issue caused by betterBlockFaceCulling.
Just tested, it seems that betterBlockFaceCulling is not the cause of the problem 🤔
Fixed in 4.0