FalseTweaks
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[Suggestion] fix optifine shaders and large tileentity bug
With shaders, large tileentities break a little and black spots appear in some places
https://github.com/FalsePattern/FalseTweaks/assets/122032896/05c9acaf-efca-46a5-a455-47b33bbb1cec
I cannot reproduce this in a test instance with BSL shaders. Send a zip file of the modpack you're testing with, along with this test world.
Here I tested this with hbm (https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT), but I definitely remember that this happened with other mods. There seems to be a video from malisisDoors, but I don't know for sure if it's related to this problem. I was only able to reproduce this with HBM + optifine. As far as I noticed, this is most noticeable with high quality shadows. Here are some more examples with different shadow quality: 2048 and 8192. (Sorry for the quality, I had to compress the video due to the size) 2048:
https://github.com/FalsePattern/FalseTweaks/assets/122032896/af39678e-ef92-49bb-a0c8-b23fece66a8f
smaller tileentities look normal, of course from a certain angle you can see a little bit, but not critical
8192:
https://github.com/FalsePattern/FalseTweaks/assets/122032896/2b3439ff-b7bf-4941-b585-f067c0dff9d8
here is what you asked for:
(and shaders) - BSL_v8.2.04.9d.zip
for mods, use hbm (https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT/releases) and optifine, that's all (even in the archive it takes up too much space for github)
oh, here’s a video from malisisdoors, it was really recorded in mega, but I think it will also work without other mods.
https://github.com/FalsePattern/FalseTweaks/assets/122032896/011387c7-7100-4e8f-bf36-b93be3bb6949
Rather, this error is not blinking doors, but dark areas near the doors
at 3 second you can see how the dark areas near the 2nd door changed, when I turn the camera, this is exactly it
Disable quad triangulation in the settings gui.
Disable quad triangulation in the settings gui.
Doesn't help, because it's an optifine shaders error, it's not caused by your mod, this is just a suggestion to fix one of the bugs with optifine shaders (happens even with just optifine and a mod that adds large tileentity)