FalloutFalcon
FalloutFalcon
> looks like you need to repath the mk1 > >  I think its /obj/item/gun/ballistic/shotgun/flamingarrow/factory
Hm. The way I'm doing this basically ensures that some random low chance combination of an outfit will slip through the tests and popup in a later unrelated pr. I...
ough.. imma .. .. redo this cause i dont feel like fixing merge conflicts this annoying, the srm stuff is also getting handled in a seperate pr..
Will note this cant be usefully test merged till it has stuff mapped for it
> there's a bug with both plasma and combustion heaters where the weakref gets set weird if the attached heater is reconstructed, should I just throw the fix on this...
I bet its this pr. https://github.com/shiptest-ss13/Shiptest/pull/2992/files#diff-88c50a053fb66bf3d7e6bc4fb8d91156017d286ba2a66f9f4e1872a7cbc0ef24 It had a bunch of stealth changes to species rendering and it never had a test merge.
Pretty sure this just caused a bunch of items to randomly have no lighting and be on a really high sprite layer
linters failing and i cant tell why.
wtf is causing this html/changelogs/example.yml: OK /home/runner/work/Shiptest/Shiptest/html/changelogs/AutoChangeLog-pr-2944.yml: Invalid prefix tweak /home/runner/work/Shiptest/Shiptest/html/changelogs/AutoChangeLog-pr-2924.yml: Invalid prefix tweak Reading changelogs... Reading /home/runner/work/Shiptest/Shiptest/html/changelogs/AutoChangeLog-pr-2944.yml... Added 1 new changelog entries. Deleting /home/runner/work/Shiptest/Shiptest/html/changelogs/AutoChangeLog-pr-2944.yml (delete-after set)... Reading /home/runner/work/Shiptest/Shiptest/html/changelogs/AutoChangeLog-pr-2947.yml... Added...
