godot-websocket-demo
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Sending cookie data with websocket in godot.
I have managed to get the websockets working well with my export however I have come into an issue of sending user ID. I want to be able to send cookie data from the users browser in the initial http handshake that has to take place. Is there any room to do this, I notice that all of this is taken care of without the developer having to perform the handshake themselves, would it be possible to add the possibility for some customisation here.