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Sending cookie data with websocket in godot.

Open stubbsy345 opened this issue 7 years ago • 0 comments

I have managed to get the websockets working well with my export however I have come into an issue of sending user ID. I want to be able to send cookie data from the users browser in the initial http handshake that has to take place. Is there any room to do this, I notice that all of this is taken care of without the developer having to perform the handshake themselves, would it be possible to add the possibility for some customisation here.

stubbsy345 avatar Oct 21 '17 08:10 stubbsy345