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After a game flash, the game can no longer be opened

Open ineedpowe opened this issue 3 years ago • 0 comments

Disclaimers

  • [X] I have searched the issue tracker to check if the issue has already been reported.
  • [X] My issue happened while using mods.

What happened?

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Reproduction steps

在一次航行中发生了游戏崩溃(无响应),强行关闭了游戏后,再也无法启动游戏。 After a game flash, the game can no longer be opened

Bug prevalence

Just once

Version

0.18.15.0

-

No response

Which operating system did you encounter this bug on?

Windows

Relevant error messages and crash reports

Barotrauma seems to have crashed. Sorry for the inconvenience! 


116B6C514DB831BB68D5A8F96ACE87C4


Game version 0.18.15.1 (ReleaseWindows, branch hf, revision 91a05f31ff)
Graphics mode: 0x0 (Windowed)
VSync OFF
Language: 
Selected content packages: None
Level seed: no level loaded
Loaded submarine: None
Selected screen: None
SteamManager initialized


System info:
    Operating system: Microsoft Windows NT 10.0.19044.0 64 bit
    Game not initialized


Exception: Adapter 'NVIDIA GeForce MX230' does not support the Reach profile. (Microsoft.Xna.Framework.Graphics.NoSuitableGraphicsDeviceException)
Target site: Void .ctor(Microsoft.Xna.Framework.Graphics.GraphicsAdapter, Microsoft.Xna.Framework.Graphics.GraphicsProfile, Microsoft.Xna.Framework.Graphics.PresentationParameters)
Stack trace: 
   at Microsoft.Xna.Framework.Graphics.GraphicsDevice..ctor(GraphicsAdapter adapter, GraphicsProfile graphicsProfile, PresentationParameters presentationParameters) in <DEV>\Libraries\MonoGame.Framework\Src\MonoGame.Framework\Graphics\GraphicsDevice.cs:line 218
   at Microsoft.Xna.Framework.Graphics.GraphicsDevice..ctor(GraphicsDeviceInformation gdi) in <DEV>\Libraries\MonoGame.Framework\Src\MonoGame.Framework\Graphics\GraphicsDevice.cs:line 191
   at Microsoft.Xna.Framework.GraphicsDeviceManager.CreateDevice(GraphicsDeviceInformation gdi) in <DEV>\Libraries\MonoGame.Framework\Src\MonoGame.Framework\GraphicsDeviceManager.cs:line 131
   at Microsoft.Xna.Framework.GraphicsDeviceManager.CreateDevice() in <DEV>\Libraries\MonoGame.Framework\Src\MonoGame.Framework\GraphicsDeviceManager.cs:line 114
   at Microsoft.Xna.Framework.GraphicsDeviceManager.ApplyChanges() in <DEV>\Libraries\MonoGame.Framework\Src\MonoGame.Framework\GraphicsDeviceManager.cs:line 305
   at Barotrauma.GameMain..ctor(String[] args) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\GameMain.cs:line 220
   at Barotrauma.Program.Main(String[] args) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Program.cs:line 57

ineedpowe avatar Aug 14 '22 10:08 ineedpowe