Barotrauma
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After a game flash, the game can no longer be opened
Disclaimers
- [X] I have searched the issue tracker to check if the issue has already been reported.
- [X] My issue happened while using mods.
What happened?

Reproduction steps
在一次航行中发生了游戏崩溃(无响应),强行关闭了游戏后,再也无法启动游戏。 After a game flash, the game can no longer be opened
Bug prevalence
Just once
Version
0.18.15.0
-
No response
Which operating system did you encounter this bug on?
Windows
Relevant error messages and crash reports
Barotrauma seems to have crashed. Sorry for the inconvenience!
116B6C514DB831BB68D5A8F96ACE87C4
Game version 0.18.15.1 (ReleaseWindows, branch hf, revision 91a05f31ff)
Graphics mode: 0x0 (Windowed)
VSync OFF
Language:
Selected content packages: None
Level seed: no level loaded
Loaded submarine: None
Selected screen: None
SteamManager initialized
System info:
Operating system: Microsoft Windows NT 10.0.19044.0 64 bit
Game not initialized
Exception: Adapter 'NVIDIA GeForce MX230' does not support the Reach profile. (Microsoft.Xna.Framework.Graphics.NoSuitableGraphicsDeviceException)
Target site: Void .ctor(Microsoft.Xna.Framework.Graphics.GraphicsAdapter, Microsoft.Xna.Framework.Graphics.GraphicsProfile, Microsoft.Xna.Framework.Graphics.PresentationParameters)
Stack trace:
at Microsoft.Xna.Framework.Graphics.GraphicsDevice..ctor(GraphicsAdapter adapter, GraphicsProfile graphicsProfile, PresentationParameters presentationParameters) in <DEV>\Libraries\MonoGame.Framework\Src\MonoGame.Framework\Graphics\GraphicsDevice.cs:line 218
at Microsoft.Xna.Framework.Graphics.GraphicsDevice..ctor(GraphicsDeviceInformation gdi) in <DEV>\Libraries\MonoGame.Framework\Src\MonoGame.Framework\Graphics\GraphicsDevice.cs:line 191
at Microsoft.Xna.Framework.GraphicsDeviceManager.CreateDevice(GraphicsDeviceInformation gdi) in <DEV>\Libraries\MonoGame.Framework\Src\MonoGame.Framework\GraphicsDeviceManager.cs:line 131
at Microsoft.Xna.Framework.GraphicsDeviceManager.CreateDevice() in <DEV>\Libraries\MonoGame.Framework\Src\MonoGame.Framework\GraphicsDeviceManager.cs:line 114
at Microsoft.Xna.Framework.GraphicsDeviceManager.ApplyChanges() in <DEV>\Libraries\MonoGame.Framework\Src\MonoGame.Framework\GraphicsDeviceManager.cs:line 305
at Barotrauma.GameMain..ctor(String[] args) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\GameMain.cs:line 220
at Barotrauma.Program.Main(String[] args) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Program.cs:line 57