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Bandit beacons don't have reactor, supercapacitor turned on

Open JeroonBosch opened this issue 8 months ago • 0 comments

IMO we need to test if bots operate reactors (I tested it a bit and to me it seemed to work, but maybe it doesn't always work?) and fix that, rather than the proposed solution.

Discussed in https://github.com/FakeFishGames/Barotrauma/discussions/14007

Originally posted by ubertpendragon May 25, 2024

Disclaimers

  • [X] I have searched the issue tracker to check if the issue has already been reported.
  • [ ] My issue happened while using mods.

What happened?

Bandit reactor isnt turned on by event = no power

Add this to beaconbandit_enablelayers event

      <StatusEffectAction targettag="beaconreactor" >
        <StatusEffect target="This" PowerOn="true" />
      </StatusEffectAction>

Reproduction steps

  1. leveleditor
  2. spawn level with Beaconstation_Jagala
  3. triggerevent beaconbandits5
  4. no power

Bug prevalence

Just once

Single player or multiplayer?

Single player

-

No response

Version

v1.4.6.0 (Blood in the Water Update, hotfix 2)

-

No response

Which operating system did you encounter this bug on?

Windows

Relevant error messages and crash reports

No response

JeroonBosch avatar May 30 '24 13:05 JeroonBosch