Barotrauma
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Bandit beacons don't have reactor, supercapacitor turned on
IMO we need to test if bots operate reactors (I tested it a bit and to me it seemed to work, but maybe it doesn't always work?) and fix that, rather than the proposed solution.
Discussed in https://github.com/FakeFishGames/Barotrauma/discussions/14007
Originally posted by ubertpendragon May 25, 2024
Disclaimers
- [X] I have searched the issue tracker to check if the issue has already been reported.
- [ ] My issue happened while using mods.
What happened?
Bandit reactor isnt turned on by event = no power
Add this to beaconbandit_enablelayers
event
<StatusEffectAction targettag="beaconreactor" >
<StatusEffect target="This" PowerOn="true" />
</StatusEffectAction>
Reproduction steps
- leveleditor
- spawn level with Beaconstation_Jagala
-
triggerevent beaconbandits5
- no power
Bug prevalence
Just once
Single player or multiplayer?
Single player
-
No response
Version
v1.4.6.0 (Blood in the Water Update, hotfix 2)
-
No response
Which operating system did you encounter this bug on?
Windows
Relevant error messages and crash reports
No response