Justin Nolan
Justin Nolan
> I pointed out a some times ago, that in my game, when client disconnects, the server don't trigger the disconnections procress, and keep the connection for a little while,...
> `WaitForCompletion` will only work if you have pre-loaded the bundle, otherwise it will block the main thread till it is loaded (which could take seconds). > > I've found...
> One thing I can think of is for Mirror to emit a `DisconnectReason` - which I don't think exists already but I could be wrong since it's been ages...