EpicOnlineTransport
EpicOnlineTransport copied to clipboard
A Transport for Mirror using Epic Online Services
Getting this error(multiple times) when starting empty scene in empty project `Epic Manager: Category - LogEOSOverlay Message - Failed to subclass window. Disabling overlay rendering` this causes not working neither...
In the newest version of Mirror, I am getting this error. I'm wondering if there is a fix for this or if the repo is going to get an update...
I opened a brand new project and got this error : ``` Multiple plugins with the same name 'eossdk' (found at 'Assets/Mirror/Runtime/Transport/EpicOnlineTransport/EOSSDK/Android/libs/arm64-v8a/libEOSSDK.so' and 'Assets/Mirror/Runtime/Transport/EpicOnlineTransport/EOSSDK/Android/libs/armeabi-v7a/libEOSSDK.so'). That means one or more plugins...
- Update to EOS C# SDK 1.15.1 - Update Mirror - Add iOS/macOS Editor support Note that iOS Framework and macOS Dev Tool are not included in this as they...
I'm currently developing a project and since EOS is meant to be cross platform. I was wondering if this was Cross platform too or only compatible with PC and Android.
Changes: 1. Added Mac OS dynamic library loading in EOSSDKComponent 2. Fixed .dylib extension in Config
Unity: 2020.3.24.f1 I get 5 errors these are the errors ``` Assets\Mirror\Runtime\Transport\EpicOnlineTransport\EosTransport.cs(156,30): error CS0115: 'EosTransport.ClientSend(int, ArraySegment)': no suitable method found to override Assets\Mirror\Runtime\Transport\EpicOnlineTransport\EosTransport.cs(216,30): error CS0115: 'EosTransport.ServerSend(int, int, ArraySegment)': no suitable...
in order to create a unity package I need that this path is absolute, in this way can its work when is place in Asset folder, and in my case...
In the current implementation of Auth interface, if Persistent Auth does not find a valid token to authenticate the user, the account login straight up fails. The developer is required...