Franck M.

Results 11 comments of Franck M.

Since it's borderline with `a feature request or suggestion for a change` I'm willing to repost this on NR forum or on stack to discuss about it, if you feel...

I think having a sane default is a good idea, and if the current one is the one that makes more sense for most people then I don't want to...

Since the filenames are all simple ascii's (I believe ?) it shouldn't be a problem, but yeah that could cause bugs if the game engine is then used to run...

Maybe it's possible the French release of the game has some differents file, since the ISO are widely differents in sizes : ![image](https://github.com/ForNeVeR/overtone/assets/3913349/77725bff-01c7-4406-9ce3-4f121048da62) (This can be caused by audio, texts...

One should also use the render mod 4 in the float.cfg file

I'd have gladly helped you earlier if I knew you were working on it :). I've done some research as I also had the idea of doing an engine to...

Found my issue, I was missing a nuget package sources (maybe because my nuget config was made by using Unity and thus was not initialised like it often gets initialized)....

I believe we can aim for good-enough loading time since the game was made before the year 2000, current computer are much faster (specially storage, the cpu gains will be...

I think it's not really an issue if we cache it in higher level calls, which is most likely what the original game does with the `SHAPECACHE_SIZE 4000000`

I'll work on this with few others stuff