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A staging area for the scene system

Results 36 sbox-scenestaging issues
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I don't think this assembly could pose any security problems.

Add a way to add few game resource in the same category `[GameResource(Category = "MyCategory", ...)]` does not working ![image](https://github.com/Facepunch/sbox-scenestaging/assets/66354328/57a69773-6b38-40d7-ad49-ebc4c38dd634)

When enabling a second camera it seems to override the shadowmap or something with the newest camera instead of looking proper. You can see in the following videos when the...

- Added a property for the `EmissionStopped` property on `SceneParticles` - Added setters for control points and a get method for control point positions. - fixed names for the Control...

In some cases, transparency on objects renders the skybox instead of opaque objects behind the object with transparency. I encountered this while working on a shader; the pixel shader disables...

That can allow us to have full razor intellisense. Currently, we dont have property suggestions when we use a custom component

When i create a component with a .scss file, the style is applied correctly. But when i move the component with the .scss file in another directory, the .scss file...

### What did I do? I dragged a scene onto the hierarchy from the windows file explorer. ### What happened? Hovering the file over the hierarchy gave me feedback that...

I have a render standard light on my particle effect, and it's visible in the regular in-game system but not visible in the scene system. ![image](https://github.com/Facepunch/sbox-scenestaging/assets/7847372/1aafb79e-5f16-40c5-9c79-041888a8d467)