sbox-scenestaging
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Some little things I like about Godot's editor UI
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scenes, prefabs, and nodes are basically the same thing. I can have a main scene with all the background stuff, then load or unload levels by just instantiating or deleting them. This also means I can just stick scenes together as children of one main scene and it makes procedural stuff a lot nicer
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Better position to switch between scenes, it looks a bit awkward at the top of the hierarchy and would fit better right above the scene view like browser tabs.
https://github.com/Facepunch/sbox-scenestaging/assets/94070205/0aa2ad91-92c7-4107-a3fa-e46fb0e71019
- Being able to reset a value to it's default with a single click really speeds up experimenting with changing values instead of going through some sub menu or remembering / looking up the default value.
https://github.com/Facepunch/sbox-scenestaging/assets/94070205/68c86f9e-0120-4ab8-b06a-01fc96ba2aa7