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Additional PhysicsJoints - Limited DIstance, LimitedRevolute LimitedBallsocket

Open gamerpaddy opened this issue 3 years ago • 3 comments

How would you like it to work?

LimitedHinge/Revolute A joint constraining the anchor point on body A to the target point on body B, where each body can rotate within a limited range about the vector where their axes align. The perpendicular axis of each body frame is used as a reference point for the range of motion.
LimitedDistance A joint constraining the anchor point on body A to the target point on body B within a specified linear distance range.
LimitedBallSocket A joint constraining the anchor point on body A to the target point on body B, about which the bodies can freely rotate up to a set angular limit on each axis.

Source: https://docs.unity3d.com/Packages/[email protected]/api/Unity.Physics.JointType.html#Unity_Physics_JointType_Prismatic

Additional context having more flexibility in utilizing the physics engine.

gamerpaddy avatar Aug 12 '21 14:08 gamerpaddy