sbox-issues
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Hull cylinder colliders don't trigger.
Describe the bug
A component with Component.ITriggerListener
interface will not fire its methods when using a hull trigger of cylinder type.
To Reproduce
- Create a component that implements
ITriggerListener
. - Add a hull cylinder trigger.
See that it does not call those methods.
Expected behavior
Cylinder hulls should be compatible with ITriggerListener
.
Media/Files
Here's a picture of my taxi in space with gravity fields on planetoids. My trigger component checks both Collider.Touching
and on enter/exit. As you see here, the taxi is within the chocylinder(short for "chocolate cylinder") and yet it is not being considered as being within or entering/exiting even though it works for other types.
Additional context
No response