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Don’t include `Log.Error` in error percentage

Open Nolankicks opened this issue 6 months ago • 0 comments

For?

S&Box

What can't you do?

Currently Log.Error counts towards the percentage of errors that will get your game hidden. I don’t think it should count. For example, because the SDF lib has a Log.Error for solving of a bug. But it still counted and helped Grubs become hidden.

How would you like it to work?

I would like it to work by not counting towards the error percentage.

What have you tried?

You can switch all your Log.Errors to Log.Warning to avoid this.

Additional context

This would be tricky to get right because I’ve heard you use it for the api.

Nolankicks avatar Aug 10 '24 18:08 Nolankicks