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WorldPanel component render scale messes up world panel input
When trying to use a WorldPanel with a different render scale to 1, with WorldInput, it'll have an offset.
0.5 scale panel (wrong)
1.0 scale panel (correct)
Repro:
- Download branched version of table tennis from GitHub
- Open project, open "menu" scene
- Hit play, look at both menu panels, left one is scaled at 0.5, right one is scaled at 1.