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Trace.Sweep hit position
What can't you do? Get hit position while using Trace.Sweep
How would you like it to work? Trace.Sweep should register hit position to add some particles etc. etc.
What have you tried? everything, that's just not supported
Additional context
I've made this work on entities, still needs to work on the world though.
pretty sure this is in
yeah i dunno 3 physics engines and entity -> scene later