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Trace.Sweep hit position

Open Loxyxyz opened this issue 4 years ago • 1 comments

What can't you do? Get hit position while using Trace.Sweep

How would you like it to work? Trace.Sweep should register hit position to add some particles etc. etc.

What have you tried? everything, that's just not supported

Additional context

Loxyxyz avatar Jul 29 '21 10:07 Loxyxyz

I've made this work on entities, still needs to work on the world though.

handsomematt avatar Aug 04 '22 11:08 handsomematt

pretty sure this is in

DrakeFruit avatar Jul 02 '25 07:07 DrakeFruit

yeah i dunno 3 physics engines and entity -> scene later

handsomematt avatar Jul 02 '25 08:07 handsomematt