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Sandbox mod for the Source Engine

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I noticed that there is a bug where the toolgun does not call Deploy on the first tool that is selected (both realms, so it's not a prediction thing), it's...

Fix

In an event where you might want to only conditionally replace them with something else.

Addition

Code copied from 6485daa50a2faf898a16e5e17a3f05ff7005884e Related to Facepunch/garrysmod-issues#4781

Enhancement

Changes: - Added ToggleNoClipAnim hook for updating the noclip layer - Added CalcPlaybackRate hook for overriding the player's playback rate - Added GM:HandlePlayerAirWalking for airwalking - Added GM:HandlePlayerMoving for run/walk...

Addition
Enhancement

A smart, menu state Derma Icon Browser utilizing DIconBrowser. It's ridiculously over-engineered, but why can't we have nice things? The search function on famfamfam.com is very slow as it has...

Addition

As far as I know, something like this is necessary to use TF2 killicons without extracting and modifying them, [due to the way they're stored in a big image](http://i.imgur.com/fx0zlor.png). This...

Addition

This is very necessary if multiple things have to modify the bullet structure without breaking other hooks.

Addition

Add net.ReadPlayer/WritePlayer, saving GMod from network bloat one byte at a time.

Addition

This adds basic object oriented support to the team module. You can call team.Register to register a team object with custom logic/extensions. If you want the old behavior, you can...

Addition

Added functions to convert between SteamID and AccountID (aka SteamID3)

Addition