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Improve Physgun Halo drawing

Open Zaurzo opened this issue 10 months ago • 0 comments

This improves it by:

  • No longer creating a new table every draw
  • Fixes a bug where halo's stack if multiple players are physgunning entities at the same time
  • Sets PhysgunHalos table to nil when physgun_halo convar is set to 0, as it isn't going to be used

Zaurzo avatar May 01 '24 04:05 Zaurzo