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Port func_precipitation functionality from Left 4 Dead 2 into Garry's Mod

Open MissingNoGuy55 opened this issue 9 years ago • 4 comments

func_precipitation in L4D2 has much more uses for the entity, including collision detection to make placement of rain easier. This would definitely benefit mappers and the like if this was ported over to Garry's Mod, considering HL2's rain is convoluted and difficult to set up.

MissingNoGuy55 avatar Aug 28 '16 20:08 MissingNoGuy55

We cannot port anything from Left 4 Dead (2), Portal 2, CS:GO, etc. I might port the particle rain from Alien Swarm but I am not sure how much worthwhile it will be.

robotboy655 avatar Aug 29 '16 09:08 robotboy655

Even the particle rain from Alien Swarm would suffice. Please do that if you can, and thank you for replying!

MissingNoGuy55 avatar Sep 03 '16 15:09 MissingNoGuy55

Do you mean like the particles

JustinCase224 avatar Feb 07 '17 12:02 JustinCase224

This feature would be extremely appreciated by mappers as the default rain,snow,ash is garbage.

Caskoo avatar Dec 20 '20 15:12 Caskoo

Added particle rain/snow/ash support.

robotboy655 avatar Nov 18 '24 18:11 robotboy655