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Allow use of mat_fullbright through Lua.

Open Isemenuk27 opened this issue 1 year ago • 2 comments

Allow use of mat_fullbright through Lua. In case of using render.SuppressEngineLighting to disable map light is causing some sprites to flickering and works as combination of hooks. Having it as separate function would be nice. render.SetFullbright( boolen state ) render.GetFullbright()

Isemenuk27 avatar Jan 01 '24 21:01 Isemenuk27

+1

Roachdaripper avatar Jan 01 '24 22:01 Roachdaripper