Basic support for Infected Shader (L4D2)
Details
I know that this is a big request but, would it be possible to add in basic support for the Infected Shader that is exclusive for the L4D2 common infected?
Support for:
These 2 shader parameters, I'm not sure if they are necessary to include?
The wounded parameters, GMod doesn't need this, just the basic parameters that will color the infected.
An addon already exists that restores shader textures with normal textures that look normal in GMod. However, this addon lacks variety, as it only includes one skin variation for the models. From what I’ve heard, it’s time-consuming to recreate or fix the L4D2 Common Infected textures to look normal in GMod.
The shader can be used for other models as well, providing developers with more variety. It’s not just limited to the Common Infected, but can be applied to other models, similar to how L4D2 provides variety with the Common Infected.
GMod
For L4D1 uncommon Infected, their heads remain normal as they use L4D1 head textures. For the L4D1 Fallen Infected, they can use the L4D2 fallen survivor body, the No Mercy chopper pilot body and pants. While those use the L4D1 textures, the L4D2 body uses the shaders.
Left 4 Dead 2
L4D2 infected use 2 textures, 1 for the head and 1 for the body, while having their blood, dirt, ick and grime into sections on the base texture. Seems like it can be randomized or defined by making a VMT with defined parameters.
Base L4D2 Commons use predefined values with 8 VMTs. In contrast, The Last Stand Update randomize all of the L4D1 uncommon infected with only 1 VMT.
i hate looking at corrupted common infected. a fix for these models would be well appreciated by me. i've been working on L4D2 nextbots for a while and it's a pain
Don't expect this or any other L4D game ports. L4D games are probably the only Valve Source Engine games whose source code is still private and unavailable for us, likely because the license is with Turtle Rock Studios, not Valve.
Even certain features ported from L4D games to CS:GO, Portal 2 and TF2 are sometimes incomplete in the SE licensee repositories. Examples that I know of directly being func_elevator and Hammer's command line based compile window.
darn :(
Maybe some time down later future maybe, or Valve decides to do a L4D2 SDK? I don't think that will be very likely, since I've heard that the Source Engine for L4D2 isn't 2013 based, more so similar to the CSGO Source Engine version please correct me if I'm wrong on that. But it is what it is.
i hate looking at corrupted common infected. a fix for these models would be well appreciated by me. i've been working on L4D2 nextbots for a while and it's a pain
Same, a while ago, I was attempting to make L4D nextbots. And because there was already a fixed textures, they looked bad and had no variety. While I was working on the models, I had another friend remake those textures and have some variety, shown below.