garrysmod-issues
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MoveToPathNode causes incorrect stop position
Details
Related to https://github.com/Facepunch/garrysmod-requests/issues/2107 request.
In this example map it don't happen if there's no Next Stop Target
on path_track
https://github.com/user-attachments/assets/88ce7cb8-f311-4f30-b4d6-26d8118142c4
Other examples in https://github.com/URAKOLOUY5/gp2/issues/28
Steps to reproduce
- Download this bsp map
- Mount Portal 2 content
- Walk forward and see incorrect stop position