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&detailblendmode 10 and projected texture color glitch

Open Noctara opened this issue 9 months ago • 0 comments

I tried use ssbump texture as $detail with &detailblendmode 10. But when texture lit by any projected texture it add actual colors of ssbump texture in to the albedo. Aside flashlight it seems works, but im not sure what result i should see here.

"LightmappedGeneric"
{
	"$basetexture" "lama_noctara\battleship\plaster_wall_wide1"
	"$bumpmap" "lama_noctara\battleship\plaster_wall_wide1_normal"
	"$surfaceprop" "plaster"
	"%keywords" "battleship"
	"$detail"	"lama_noctara\battleship\plaster_wall_wide1_ssbump"
	"$detailblendmode"	"10"
	"$detailscale"	"1 1"

	
}

Screenshots: 1 - Standart bump. 1 2 - Bump+ssbump detail 2 3 - Bump+ssbump detail lit by flashlight. Purple and green colors appears here. 3 4 - Bump+ssbump detail lit by dynamic light. 4 5 - Standart bump lit by flashlight. 5

Noctara avatar May 13 '24 16:05 Noctara