Everything gets clipped above zero on the world z axis in ortho view regardless of setting z?
Using render.RenderView to render an ortho view anything above vector zero is clipped, including the map, regardless of setting zfar. I am on x86-64 branch but I think the same issue exists on the main branch.
A is above z axis.
B is below z axis.
C is right around 0 on the z axis.
Part of the map near spawn reaching higher than the z axis.

Is your camera positioned at 0 on the Z axis? Also ZFar wouldn't affect the near plane, that would be ZNear.
My camera z position is higher than 0, its set to 500. My ZFar is set to 100,000 and ZNear is just -ZFar. I spawned on a different map where the vector zero is below the spawn position and my view was just blank because it was all clipped.
It ssems this only happens on x86-64 branch.
I took screenshots below using this script:
-- x, y, w, h are the Panel's position and size
render.RenderView {
drawviewmodel = false,
origin = Vector(1200, 500, 4000),
angles = Angle(90, 0, 0),
x = x, y = y,
w = w, h = h,
ortho = {
bottom = 4000,
left = -7000,
right = 7000,
top = -4000,
},
znear = 1,
zfar = 56756,
}
Default branch:

x86-64 branch:

One more thing to note here is placing the camera to OoB partially fixes this issue on x86-64 branch, in exchange for bad underwater surface and lack of skybox.
