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cl_drawownshadow quality bug

Open poopaaa1 opened this issue 3 years ago • 2 comments

Details

cl_drawownshadow 1 with shadow detail set to high still renders a low quality shadow until you open the 'advanced video options' and close it. happens to me on both windows and linux on any build

Steps to reproduce

cl_drawownshadow 1 with shadow detail set to hig

https://user-images.githubusercontent.com/97853873/149678595-c12e4c11-e0a4-4d75-a58c-13b233dc0460.mp4

poopaaa1 avatar Jan 16 '22 21:01 poopaaa1

I cannot reproduce this on Windows dev beta.

https://user-images.githubusercontent.com/3299036/149817829-26719cb0-40cf-4b8d-87a1-4281430f7203.mp4

robotboy655 avatar Jan 17 '22 17:01 robotboy655

I can confiirm this on both Naive and Proton versions at at least on x86_64 branch (not tested on other branches). tested on Ubuntu 20.04 LTS along mesa 20.04 and 21.3.5 with a Cayman and Ivy Bridge based GPUs, also tested under GalliumNine driver, the problem persist on all above listed scenarios. This issue affect third person mode as well This is a know problem to me since ever. but it don't actually brother me

Steps to reproduce:

  1. Use a model that have more than one $model, $body or $bodygroup (that is draw on more than 1 batch)
  2. put on thirdperson, or change model though any method, or use cl_drawownshadow
  3. do any moviment (jump, die, change weapon...)

Models compiled under -fastbuild, high density geometry or non-tringulated geometry are more susceptible to the bug. Video: [Youtube Image] cl_drawownshadow 1 issue

before after
gm_construct0683 gm_construct0682

LoveRenamon avatar Feb 10 '22 20:02 LoveRenamon