Rust.World
Rust.World copied to clipboard
SDK to support the creation of custom map tools for Rust
Rust.World
Welcome to the Rust World SDK. In its current state it allows the creation of tools that load, visualize, edit and save Rust map files.
Getting Started
- Shaders on loaded prefabs are only working in the deferred rendering path
- The
WorldExample
class demonstrates how to load and work with a map file