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Unable to find an entry point named 'SteamAPI_SteamInput_v001' in DLL 'steam_api64

Open donsimn opened this issue 2 years ago • 2 comments

I am using the NuGet Facepunch package without unity. When i try to initiate a client with SteamClient.Init(x) my comiler didn't seem to find steam_api64. When i added it to .nuget\packages\facepunch.steamworks.dll\1.53.0\lib i get the following error: System.EntryPointNotFoundException: 'Unable to find an entry point named 'SteamAPI_SteamInput_v001' in DLL 'steam_api64'.'

i tried to replace the dll with the same released under Facepunch.Steamworks.2.3.2\Unity\redistributable_bin\win64 but the same error pops up.

donsimn avatar Jan 07 '23 16:01 donsimn

Having the same issue. Can't seem to figure out what's causing it

hlpdev avatar Sep 04 '23 16:09 hlpdev

I'm using unity packaging. At first, it was a failure to package to MacOS, and then I blindly changed the bundle under OSX... I'm having this issue as well.

I used this person's package, and after replacing the folder, I manually corrected the configuration of the .meta file, and then exported to macOS normally. At least calling init and RestartAppIfNecessary doesn't give an error.

https://github.com/Facepunch/Facepunch.Steamworks/issues/591#issuecomment-1478735946

I confirm that the release version of facepunch has an issue on M2.(2024/1/17) Try this unofficial version?

ZhangHuan0407 avatar Jan 17 '24 12:01 ZhangHuan0407

Hello and sorry for the necro. This is caused because Facepunch.Steamworks uses an older version of the SteamworksSDK causing the bindings to be incorrect if you use a more recent version of Facepunch.Steamworks.

After manually testing a lot of steam SDK versions, I found that the version 1.48a seems to go correctly with the bindings. (Click here to download it) image

realcoloride avatar Apr 10 '24 15:04 realcoloride

holy cow you are a life saver... this has been so frustrating

MisledUtopia avatar May 14 '24 01:05 MisledUtopia