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Another fucking c# Steamworks implementation

Results 177 Facepunch.Steamworks issues
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**Describe the bug** I import the library from the releases page, it says that the namespace "Steamworks" wasn't found. I'm on linux if that helps. Unity Version: 2020.3.24f1. My Unity...

The game runs 100% on Windows both in the Unity Editor and as a stand alone build. On Mac, the game will run fine in editor and I can cross...

It seems that, although Facepunch.Steamworks lists itself as supporting Linux natively (awesome!), the Unity plugin file for POSIX systems (macOS/Linux) is misconfigured. After launching the Unity Editor for one of...

Hi there, Thanks for the great library. I have been stumped on how to use `AttachUgc` with a leaderboard for a day or so now and I am unable to...

enhancement

**Describe the bug** `IConnectionManager.OnDisconnected` is not called on the local client (listen server) after `SocketManager.Close` is called on a listen server. **To Reproduce** Steps to reproduce the behavior: 1. Start...

Without this check we might return an uninitialized buffer if FileRead fails.

**Describe the bug** If a lobby is set to private or friends only, anyone can still join it if they have the lobbyId. And since lobbyId really only has 5-6...

I've been trying to start a lobby using Facepunch.Steamworks and have run into some issues. I'm able to start the library and it connects to steam using `SteamClient.Init()`, but I...

so I trying to make it work for 2 days in Unity 2020 I setup game_actions_xxx.vdf file put it in "Steam\controller_config\" folder, Steam see it and I setup all bindings...

Hey, I am developing a game which allows the user to upload data from the game directly to the steam workshop. If the user presses the "upload" button over and...