Distant Horizons
CurseForge link
https://www.curseforge.com/minecraft/mc-mods/distant-horizons
CurseForge Mod Distribution
Allowed
Modrinth link
https://modrinth.com/mod/distanthorizons
Source/other link
https://gitlab.com/jeseibel/minecraft-lod-mod
Mod file size
1.18.2 = 2.46 MB | 1.19 = 2.49 MB
What it does
Renders long distances with low detail, meaning anyone can have a long rendering distance
Why should it be in the modpack
Actually exists for 1.18.1 Fabric unlike #86 and unlike #46 and #184 it is usable for low-end computers too
Why shouldn't it be in the modpack
Alpha, untested by me, clainingly incompatible with (some) shaders, not sure if it works in multiplayer and whether it can cache chunks as well
Categories
Performance optimization, Graphics optimization
Additional details
https://youtu.be/PGmCPejswig
I've tested it and it's a bit buggy and shader support is also lacking at the moment. When there is shader support it certainly seems like a good addition to FO! (8 render distane)





After testing it in single-player worlds, it seems great. While it has no shader support as of yet and has some holes in the world during the initial chunk loading after joining a world, there is an extensive configuration that could probably fix the latter.
However, I think that its addition to FO should be postponed because of a fatal flaw:
This screenshot was taken in the Hypixel lobby after joining and leaving Skyblock. I have no idea how the mod works but I'd presume this issue has something to do with the way that you join and leave different worlds inside a single server. But the mod does seem to be great otherwise and if there was (or is) some way to stop its functionality in servers via its config then it would make for a great addition to FO right now.
It's a very work in progress too much potential to break, I assume many people will have no idea what it does and how to control it, and #184 now fully supports 1.18.
With my test, I loaded the hypixel duels lobby entirely, with high settings, low end pc, I was getting around 14-20 fps with random stutters, freezes and sometimes holes in the terrain as stated in previous comments, having worse performance than #46 and #184 in the same settings.
I will say that Multiverse servers make this mod be very buggy, as it will show other worlds. Haven't tested it myself, or with nether/end though.
It looks like they added support for servers with Multiverse in the latest update.
is it possible to run this mod on opengl 3.1 version?