umamusume-db-translate
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Translating other table data
Is it possible if I put up translations for other table data? E.g race_jikkyo_comment
Since the current ones seems like it only replace text_data only.
Where does this text get used? Is it the race live commentary?
Currently the tool only updates text_data
table so it won't be as easy as adding a new csv file; need to update the page script.
I'm concerned about the space constraint in the live commentary; it doesn't seem like it would show english text nicely since it will be too long and get cut off. What do you think? 🤔
Yeah, I tried and it does look horrible. Does text resizing works for all text display? I saw you used the
Unity rich text should work, but best way to find out is simply to try it out ingame.
I figured out the characters voiceline's text is in character_system_text, but the text alignment and spacing is so damn hard to work with. High likely, this is because of the original japanese text file is fewer in characters compared to english. Any workaround to deal with this?
Nope; I've been looking for a way to not have the text break like that too; I'm not familiar with unity overall though so no luck so far
I figured out the characters voiceline's text is in character_system_text, but the text alignment and spacing is so damn hard to work with. High likely, this is because of the original japanese text file is fewer in characters compared to english. Any workaround to deal with this?
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Change text with hooking will not break the line, but it will be cuted if it has more line than original text:
I made a simple project to do that in these days: https://github.com/GEEKiDoS/umamusume-localify
@GEEKiDoS , can you provide more details on how to run yours for this patch?
@GEEKiDoS , can you provide more details on how to run yours for this patch?
Sure, just download version.dll from release or compile it your self(Requires VS2019, to generate project just click generate.bat) and then grab config.json and localized_data folder from repo, then put all of them into umamusume game folder
edit: localized_data contains Chinese translation, use original_data then rename it to localized_data instead
@GEEKiDoS , can you provide more details on how to run yours for this patch?
Sure, just download version.dll from release or compile it your self(Requires VS2019, to generate project just click generate.bat) and then grab config.json and localized_data folder from repo, then put all of them into umamusume game folder
edit: localized_data contains Chinese translation, use original_data then rename it to localized_data instead
Created a tool to convert this repo's translations to @GEEKiDoS's format. https://github.com/GoldElysium/umamusume-translation-converter