coreclr-module
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[C# client] This simple `Func<float, float>` crashes the client
In my code, I found out that a Func<float, float>
is crashing the game when it gets executed.
I'm able to reproduce the crash with the minimal code below. Nothing related to the crash is logged to the client.
Alt.OnConnectionComplete += () =>
{
var x = (float y) => y;
x(1); // crashes here
};
This seems to happen only to local declared function and lambda expression because this static method works fine.
private static float x(float y) => y;
- Server: 16.0.0-dev.158
- Nuget: 16.0.0-dev.21
I also stucked with this problem and similar with int/byte (#843) Any updates?