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This appears to be cuased by a native assembly being in the `/lib` folder of the CUE4Parse 1.1.1 Nuget package. see https://learn.microsoft.com/en-us/nuget/create-packages/native-files-in-net-packages#compile-assets and https://stackoverflow.com/a/48123691/596349 Repro steps: In an empty folder,...

I noticed that some `.uasset` files contain user options within the raw asset data ### Example: `FortniteGame/Plugins/GameFeatures/CreativeCoreDevices/Content/Device_Button_V2` ![image](https://github.com/user-attachments/assets/b5104ce0-7a17-40f7-bd91-71c29de7e1e4) The search didn't return results because CUE4Parse doesn't handle this type of...

These changes made it impossible to deserialize the JSONs in typed languages. If you have an alternative suggestion, happy to implement them.

some games have a version less than `e64BIT_EXPORTMAP_SERIALSIZES` but it still uses 32 bit

useless commit but yeah CST_ObjectToBool is used but not sure about CST_ObjectToBool2

We over at marvel rivals modding scene are trying to come up with a way to recreate NetEase's encryption method by forking `repak` Even if Fmodel or other readers supporting...

Example .uasset and .ubulk files. This texture is PF_DXT1 but this is not detected by CUE4Parse, instead showing "PF_Unknown" and not extracting. [example_tex.zip](https://github.com/user-attachments/files/17940882/example_tex.zip)

Hello, i noticed that the TGA exporter only produces fully uncompressed images (no RLE compression) and appends the alpha channel regardless if there is one or not. If possible, could...

I tried the FModel's newest version(4.4.3.6), but `component.TryLoad(out UInstancedStaticMeshComponent staticMeshComp) ` always return False..... (in FModel\Views\Snooper\Renderer.cs). I'm not sure whether this projects has some bug with UInstancedStaticMeshComponent type , thanks...