CUE4Parse
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Virtual texture construction loses RGB color data
I suspect it's an issue with how the individual tiles are drawn onto the canvas, or something else, but Skia(Sharp) related.
Example asset:
Game: The First Descendant
Path: M1/Content/Characters/PC/MESH/004/A/Skel/SKIN/VAR/HEAD/Material/000/Texture/PC_004_A0101_Head_000_P.uasset