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RayShooting needs update
This example currently relies on an internal call:
https://github.com/FXyz/FXyz/blob/0d11609acfdb0316ed797337d27933a33902cbe0/FXyz-Samples/src/main/java/org/fxyz3d/samples/utilities/RayShooting.java#L103
Point3D o = CameraHelper.pickProjectPlane(camera, e.getX(), e.getY());
which is no longer exposed. I'd really like to push a fix for this... but I wasn't sure if there is a valid publically accesible replacement for the old pickProjectPlane()? @jperedadnr is there an FXYZ way to do this that I just haven't seen yet?
I don't think there is a public way. For now --add-exports
might still work.
Hmmm. What I want it for ... I may not need it. I'm looking to animate some moving points through a 3D scene. Jason used the pickPlane to obtain the Point3D associated with the mouse click in that example yes? If so then as long as I have my initial condition for the Ray as a Point3D then I wouldn't need it. Could we possibly replace the pickPlaneProject with subsceneToLocal transform? Or did that helper method also determine what (if any) node was "picked" and then set the point3d at that location?
I am removing the CameraHelper reference and implementing a separate "origin" shape that you can move around. Then whenever the user fires a ray it will emit from the current location of the origin shape. Its good enough and demonstrates the original purpose of the example.