xash3d-fwgs
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Xash3D FWGS engine.
This set of patches seems like it's enough to get the game loading BSPs on big endian platforms. Tested on big endian mips-irix using half life 1 maps. This does...
Because Xash can't connect to Steam to get certificate cookie, it requires `sv_lan 1` on HLDS side. Almost nothing does work except joining to the server. Use `connect IP:Port goldsrc`...
- Drafts new vgui_support API and implements it. - Adds preliminary VGUI2 support by @kungfulon
Testing required.
- Move VGui_Startup call in CL_LoadProgs to below client.dll Initialize. VGui_Startup is actually called first in SCR_VidInit, so we can be sure that VGUI is loaded before loading client.dll. It...
Is it possible to create a list of mods that may work on non-Windows x86 platforms? I'm running through the [supported mods list](https://github.com/FWGS/xash3d-fwgs/blob/master/Documentation/supported-mod-list.md) but most of the mods are precompiled...
xash URI scheme would identify the servers that can be reached using Xash3D's client-server protocol. The existence of such scheme will make it easier for users to share server links...
Clickbait title! I don't think it makes sense to move from GitHub, but we're (me and @mittorn) has tried using sr.ht for engine development, and it was mostly fine for...