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Weapon Idle Animation plays too fast or has incorrect timings

Open TheFatDucck opened this issue 7 months ago • 7 comments

Greetings, I'm just reporting an issue regarding the idle animations on the bshift branch. All weapon idles are broken with the animations having incorrect timing or playing too fast. The only weapon that can be fixed is the crowbar and that can be accomplished by setting "cl_lw" to 0.

TheFatDucck avatar Dec 25 '23 23:12 TheFatDucck

@a1batross please transfer this issue to FWGS/xash3d-fwgs repository. It's engine-related bug.

nekonomicon avatar Dec 26 '23 00:12 nekonomicon

Are you sure?

Does the same problem happen on master branch? bshift, in theory, shouldn't be very different from vanilla Half-Life.

a1batross avatar Dec 26 '23 08:12 a1batross

@a1batross engine has trouble with holster animations in azure sheep as example.

Does the same problem happen on master branch? bshift, in theory, shouldn't be very different from vanilla Half-Life.

Yep, It has the same timings. Check discord BTW.

nekonomicon avatar Dec 26 '23 11:12 nekonomicon

It still shouldn't happen with cl_lw 0, and reporter said "The only weapon that can be fixed is the crowbar and that can be accomplished by setting "cl_lw" to 0."

a1batross avatar Dec 26 '23 15:12 a1batross

Bug is reproducible with cl_lw 1.

nekonomicon avatar Dec 26 '23 15:12 nekonomicon

@nekonomicon I switched to pistol with original Half-Life 1 libraries, and it indeed does have small visual glitches.

However in hlsdk-portable the timings are completely wrong. I didn't tried running hlsdk-portable under GoldSrc yet.

a1batross avatar Dec 27 '23 02:12 a1batross

I thought I'd add an observation I made, I tried Xash and by extension the Blue Shift branch of portable HLSDK on my Linux install and the issue isn't present on the Linux version.

TheFatDucck avatar Dec 31 '23 14:12 TheFatDucck