RobotInterrogation
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Move to webRTC
Instead of having the whole game run through the .NET server, it would be much more scalable if it used webRTC to connect clients directly to each other.
This would be much more scalable, but would be a significant architectural change.
I'd do this through PeerJS and hosting a custom PeerJS server. This would also need a TURN server.
local stream microphone not working while share screen + system audio shared in HTML JS
Here is code HTML + JS ✅
function startScreenShare() {
if (screenSharing) {
stopScreenSharing()
}
navigator.mediaDevices.getDisplayMedia(
{ video: { mediaSource: "screen" }, audio: true }
).then((stream) => {
setScreenSharingStream(stream);
screenStream = stream;
let videoTrack = screenStream.getAudioTracks()[0];
videoTrack.onended = () => {
stopScreenSharing()
}
if (peer) {
let sender = currentPeer.peerConnection.getSenders().find(function (s) {
return s.track.kind == videoTrack.kind;
})
sender.replaceTrack(videoTrack)
screenSharing = true
}
console.log(screenStream)
})
}
We have tried to share screen audio. When sharing the screen, microphone and screen-sharing audio do not work together. Mic does not work when system audio is on. System audio does not working if end mic is on. please explain me what is the about issue.