FTB-Modpack-Issues
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Quantum Bridge Card Does Not Appear To Be Working
Modpack
FTB Skies Expert
Modpack version
1.60
Log Files
No response
Describe the bug
Quantum Bridge Card Does Not Work Cross-Dimensionally or works beyong the range of the installed wireless booster cards.
Steps to reproduce
- Craft Quatum Bridge Card
- Install in AE2 Teminal
- Go into another Dimension
- Try to open Crafting Terminal
- Indicates wireless Out Of Range
Expected behaviour
Wireless Terminal should open in any dimension
Screenshots
Additional information
No response
Process apparently changed dramiticaly since 1.19.2, so I am going to post the instructions to get this woking (I might suggest to add the instructions to a possible questline). Instructions are as follows:
- Create Singularity using Matter Condenser.
- Create Quantum Entangled Singularity Pair (exploding TNT with Singularity and Ender Pearl or Ender Dust). This creates an entangled pair.
- Craft Quantum Bridge Card.
- Craft 8 Quantum Rings and 1 Quantum Link Chamber.
- Build Quantum Bridge (Surround Quantum Link Chamber by the 8 Quantum Rings).
- Link Quantum Bridge to AE network via cable (can only link to top, bottom, or sides, not on the corners of Quantum Ring).
- Craft Wireless Access Point and attach to Quantum Bridge (again, can only attach to top, bottom, or sides, not on the corners of Quantum Ring).
- Craft Security Terminal and attach to Quantum Ring.
- Craft Wireless Crafting Terminal (one of many options). Can combine all wireless terminals in a crafting grid to create a multi-use wireless terminal.
- Insert one of the Quantum Entangled Singularity Pairs in the Link Chamber.
- Insert other Quantum Entangled Singularity in the Wireless Crafting Terminal along with the Quantum Bridge Card. They are slot specific and on the right hand side.
- Insert Wireless Crafting Terminal into the right-hand slot of the Security Terminal to link it to the Quantum Bridge.
- You now have infinite cross-dimensional wireless AE access.
Please change from Issue to Enhancement Request.
This functionality is well documented with AE now so I dont consider it a pack issue anymore