[BUG] Child Process failing
Is there an existing issue for this?
- [X] I have searched the existing issues
Current Behavior
Hello! Thank you for such work, but I have a problem. When you select a folder that contains mods, it says that an empty collection or mods are hidden by filters. There are definitely mods there, the game sees them, what kind of filters could there be? I tried other versions of the program. I also tried a folder with three mods - the same result. Although when reading, he sees the number of mods in the folder.
Expected Behavior
No response
Steps To Reproduce
No response
Environment
- Mod Assistant Version:3.5.1
- OS:Windows 10
- Virtualized:no
Anything else?
No response
It's more a visual bug - you are in "Edit Folders" mode - try clicking that button so the collection order buttons go away.
Same thing, folder size 0...
huh. that's real odd. and if I understand correctly, when you hit "reload folders" it does count the mods that are actually there, they just don't seem to be showing up in the list. That 0 mods / 0kb is before any filters too, so this leads me to believe that there is a problem with the parser itself. Can you copy and paste the full path to that mod folder here? I do not speak ?russian?, but I do want to recreate the path locally here to make sure it's not having a problem with the non-latin characters (it should be fine, but one never knows with windows)
C:\Users\User\Documents\My Games\FarmingSimulator2022\mods
I would like to add that program versions 3.5.2 and newer do not run for me. In version 3.2.0 everything is the same as in version 3.5.1
Huh. odd. can you send me your config file - if you press WinKey + R, then type %appdata% and browse to fsg-mod-assistant, there will be a config.json in the folder. I wouldn't mind a copy of assist.log and crash.log if either are there. Thanks.
excellent, thank you. yeah, let me dig into this tonight a bit - there is very clearly something odd going on here - at a guess, it's trying to use an invalid temporary folder, but I'm not really sure yet.
Maybe this will help somehow, the program sees the game (viewing equipment) and the saves themselves with a list of mods.
Thank you for such a program and for your help. I'll be looking forward to the decision.
this is kinda notes for myself, but, in your crash.log -
that's one of the scanner threads failing to be able to report back.
but this is the icon parser failing before that
Oh, another question for you (and I should really add this to the original bug report) - is this the portable version? (I don't do nearly as much testing with that)
I tried both portable and exe
Hello! Let me know, did you solve the problem?
I'm really not sure if this is solved or not - if you are still around and messing with it, give one of the pre-releases a shot (on the release page). There were a bunch of changes to error handling, hopefully this got scooped up in them, as I have been totally unable to reproduce the problem.