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Enable Alpha8 render targets

Open kg opened this issue 1 year ago • 2 comments

I vaguely recall this working in XNA - I think escape goat 2 used it. Right now it works for D3D11 and Vulkan with this change, but the behavior is different when sampling from the resulting RT.

D3D11: d3d11

Vulkan: vulkan

Maybe an sRGB vs linear thing? Not sure.

kg avatar Apr 13 '24 07:04 kg

The difference is in the way blending/rendering works for the RT; sampling is consistent. Disabling blending when drawing to it makes it work the same on both.

kg avatar Apr 13 '24 08:04 kg

Let's add this when gpu is ready, we should make sure it works there first.

flibitijibibo avatar Apr 13 '24 11:04 flibitijibibo