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Implement FACTAudioEngine_PrepareWave

Open alesliehughes opened this issue 4 years ago • 3 comments

When looking into a wine crash with WRC 4, it requires FACTAudioEngine_PrepareWave to implement, currently it's returning 0.

alesliehughes avatar Aug 14 '20 07:08 alesliehughes

This is one of those things that I never could find a good documented sample of (the SDK's pretty useless here), and unfortunately FNA doesn't need this at all, so it's highly unlikely that this will be implemented unless someone really likes old car games.

flibitijibibo avatar Aug 14 '20 13:08 flibitijibibo

Do you have any hints on how to implement this? Base it off the FACTWaveBank_Prepare?

alesliehughes avatar Aug 15 '20 01:08 alesliehughes

I would expect the two to be related, but you'll have to do a lot of decoupling between Wave and WaveBank to make it work.

flibitijibibo avatar Aug 15 '20 03:08 flibitijibibo