Nintendont
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Smash Bros Melee hangs after a while
Running on Wii U, it seems Smash Melee will just hang after a while. Sitting at the menu for anywhere between 5 and 15 minutes is usually enough. The whole console will freeze and you'll hear a loud, sustained buzz.
take a picture of your nintendont settings.
I'll try to get the screenshot soon. Unfortunately been very busy the last few days so I haven't had the chance to fire the Wii U up again.
I just had the same thing happen on my own Wii console, and I'm wondering if it's related to a "music stops after a couple of seconds" issue I've been able to reproduce by going into VS, select a stage, quit via "no contest", select the same stage again, then quit via "no contest", select the same stage again, etc etc until it does the "music stops after a couple of seconds" which seems to only take 2 to 4 rounds (depending on if the stage in question played alternate music or not).
That being said, I was unable to narrow-down exactly what setting in USB Loader GX's Nintendont settings would be causing it as a swear I was getting different results with the same settings, e.g. creating a new file on the newest version of USB Loader GX using the same settings resulted in the issue not occurring, making me wonder if it's something like old settings the cfg file that USB Loader GX isn't handling correctly and it just needs a new freshly-created cfg file.
I may consider doing more laser-focused testing in the future, keeping exact track of what settings I've tested with and the like in an attempt to rule out that maybe I was just missing something since I didn't expect this to be such an elusive issue.