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Implement village game logic

Open FICTURE7 opened this issue 9 years ago • 7 comments

These are the village game logic that should be implemented in the server. If you think I missed something or something does not fit let me know. :]

  • [ ] Village
    • [ ] Buildings
      • [x] Upgrading
      • [x] Placement
      • [x] Constructing
      • [x] Speeding Up Construction
      • [ ] Storage
      • [ ] Boosting (Collectors)
      • [ ] Collecting (Collectors)
      • [ ] Reloading
      • [ ] Clan Castle Logic
    • [x] Traps
      • [x] Upgrading
      • [x] Placement
      • [x] Constructing
      • [x] Speeding Up Construction
      • [x] Rearming
    • [x] Decorations
      • [x] Placement
      • [x] Buying
      • [x] Selling
    • [ ] Obstacles
      • [x] Clearing
      • [ ] Generating (growth)
    • [ ] Troops
      • [ ] Training
      • [ ] Upgrading
    • [ ] Spells
      • [ ] Brewing
      • [ ] Upgrading
    • [x] Experience/Construction reward
    • [ ] Workers management
    • [ ] Resource management
    • [ ] Hero management
    • [ ] Saving

FICTURE7 avatar Jan 06 '16 07:01 FICTURE7

What about boosting?

OrkhanAlikhanov avatar Jan 06 '16 16:01 OrkhanAlikhanov

Thanks for pointing that out! :smile:

FICTURE7 avatar Jan 06 '16 18:01 FICTURE7

Maybe you should also handle

  • broken/rearm for traps,
  • ammo level and refuel for defs like XBow or InfernoTower.
  • mode for skel traps, XBows, Inferno, Warden...

Up to you also if you want to handle the multiple layouts for the village, and war village.

FastFrench avatar Jan 07 '16 16:01 FastFrench

Yeah thanks for pointing that out again. :smiley: But for the multiple layouts for the village and war village we will see.

FICTURE7 avatar Jan 08 '16 14:01 FICTURE7

Clan castle. Empty or full.

ghost avatar Mar 10 '16 05:03 ghost

Yep, thanks!

FICTURE7 avatar Mar 10 '16 11:03 FICTURE7

Maybe Defending mode for x-bows(Ground, Air/Ground) and infernos (Multiple, Single) which might go on buildings:

Maybe later sub-buildings (Defenders, Collectors, etc.)

PD: Never mind this, @FastFrench pointed it out thanks!

Hectoronian avatar May 20 '17 23:05 Hectoronian