VIFEX
VIFEX
This is the previous related discussion on PR https://github.com/lvgl/lvgl/pull/8534 @TimJTi @liamHowatt
You can consult deepwiki about this issue https://deepwiki.com/lvgl/lvgl, It seems that `lv_timer_handler` is not cyclically called.
参考手册改下IOMUX,更多细节可以询问deepwiki:https://deepwiki.com/search/at32f435rgt73pc10pc11_d768f449-1933-477e-8fae-cb6a05abe20e
Nice catch. Could you add a test case to cover this situation?
Thank you, merged.
@hiennguyenle I tried your case, and the drawing is working correctly. Could you try the latest mainline code? ```c extern "C" int app_entry(int argc, char** argv) { #if 0 lv_obj_t...
> @FASTSHIFT I was thinking about the NanoVG integration and since you put a lot effort into it I think we should start discussing it. > > Basically my only...
The latest achievement. Most of LVGL's drawing functions can work, and the rendering time is so short that sysmon can hardly measure it. [lv_nanovg_widgets_demo_2.webm](https://github.com/user-attachments/assets/38cbef36-3afc-4ef5-91ed-dfda04cc2e83) LVGL Benchmark score at 1080P resolution...
For comparison, here are the scores for software rendering: | Benchmark Summary (9.4.0 dev) | | | | | | |-------------------------------|----------|----------|-----------|-------------|------------| | Name | Avg. CPU | Avg. FPS |...
> (Un)fortunately you have a too fast computer 😄 > > I think if move [this section](https://github.com/lvgl/lvgl/blob/master/src/draw/opengles/lv_draw_opengles.c#L556) to a function (e.g. `draw_directly_with_opengl()`) there won't be too much conflicts. After a...