Expose ignoreSelection in gamemain.lua
Description of the proposed changes
Allow mods read ignoreSelection with no hooking.
Checklist
- [x] Changes are annotated, including comments where useful
- [ ] Changes are documented in a changelog snippet according to the guidelines.
- [x] Request 2-3 reviewers from the list of reviewers and their areas of knowledge.
Summary by CodeRabbit
- Refactor
- Internal code improvements to enhance maintainability and code organization.
โ๏ธ Tip: You can customize this high-level summary in your review settings.
Walkthrough
A public accessor function IsIgnoredSelection() has been added to expose the ignoreSelection flag. The OnSelectionChanged function now uses this accessor instead of directly accessing the flag variable, improving encapsulation.
Changes
| Cohort / File(s) | Summary |
|---|---|
Accessor refactor lua/ui/game/gamemain.lua |
Added public accessor function IsIgnoredSelection() returning the ignoreSelection flag; updated OnSelectionChanged to call the accessor instead of direct variable access |
Estimated code review effort
๐ฏ 2 (Simple) | โฑ๏ธ ~5-10 minutes
- Single file with a straightforward accessor pattern addition
- Direct variable access replaced with function call for consistency
Poem
A rabbit hops through code so bright, With accessors hiding flags from sight, No more peering at private affairsโ Public functions show they care! ๐ฐโจ
Pre-merge checks and finishing touches
โ Failed checks (1 warning, 1 inconclusive)
| Check name | Status | Explanation | Resolution |
|---|---|---|---|
| Docstring Coverage | โ ๏ธ Warning | Docstring coverage is 66.67% which is insufficient. The required threshold is 80.00%. | You can run @coderabbitai generate docstrings to improve docstring coverage. |
| Description check | โ Inconclusive | The description covers the main purpose but is missing required sections and checklist items. Testing section is absent, and changelog documentation and reviewer assignment are unchecked. | Add a Testing done section describing validation steps, complete the changelog snippet, and assign 2-3 reviewers from the contributor list. |
โ Passed checks (1 passed)
| Check name | Status | Explanation |
|---|---|---|
| Title check | โ Passed | The title clearly and specifically describes the main change: exposing the ignoreSelection variable as a public accessor function in gamemain.lua. |
โจ Finishing touches
- [ ] ๐ Generate docstrings
๐งช Generate unit tests (beta)
- [ ] Create PR with unit tests
- [ ] Post copyable unit tests in a comment
๐ Recent review details
Configuration used: CodeRabbit UI
Review profile: CHILL
Plan: Pro
๐ฅ Commits
Reviewing files that changed from the base of the PR and between 4c2ceab38053643b692ea8782c403e34b3382e78 and 12db7e60cbdfbf8dfe3a23189a4a383fd5b6b298.
๐ Files selected for processing (1)
lua/ui/game/gamemain.lua(2 hunks)
๐ Additional comments (2)
lua/ui/game/gamemain.lua (2)
45-48: LGTM! Clean accessor implementation.The new
IsIgnoredSelection()function properly exposes theignoreSelectionflag for external access, achieving the PR's goal of allowing mods to read this value without hooking. The function is well-annotated and follows the naming convention used elsewhere in the codebase (e.g.,IsNISMode()).
619-619: Good refactoring to use the new accessor.Updating the internal usage to call
IsIgnoredSelection()instead of directly accessing the flag demonstrates good consistency and ensures the codebase uses the same public API that external consumers will use.
[!TIP]
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The name IsIgnoredSelection sounds clunky - what about IsSelectionIgnored?