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Evaluate the performance impact of the Cybran T1 Attack Bomber
Describe the Feature
The bomber drops six bombs, each of which spawns 7 child projectiles, resulting in 42 child projectiles in total. This is quite a lot for a Tech 1 unit that can be spammed (e. g. players spam them as a quick reaction to experimentals).
Expected Behavior
To be evaluated. Perhaps the amount of child projectiles could be reduced, and the effect could be scaled up accordingly?
Screenshots
No response
Additional context
No response