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Align the duration of death animations of structures

Open Garanas opened this issue 1 year ago • 3 comments

Description of the proposed changes

The death animations of (specifically Seraphim structures) can be quite lengthy. This serves no (thematic) purpose and is generally only annoying. With this pull request we try to align them up.

Testing done on the proposed changes

Additional context

Checklist

  • [x] Changes are annotated, including comments where useful
  • [ ] Changes are documented in the changelog for the next game version

Garanas avatar Jul 07 '24 18:07 Garanas

list of structures with no dead frames

  • all air factories
  • quantum gate xsb0304
  • t1 radar xsb3101
  • t2 pgen xsb1201
  • t3 pgen xsb1301
  • t1 pd xsb2101
  • t2 pd xsb2301
  • t1 aa xsb2104
  • t1 torp launcher xsb2109
  • t2 arty xsb2303
  • tml xsb2108
  • tmd xsb4201

MadMaxFAF avatar Jul 07 '24 19:07 MadMaxFAF

can we get a before and after on this pr ?

MrRowey avatar Jul 09 '24 10:07 MrRowey

@lL1l1 Yes, I'll process the remaining structures this weekend.

Garanas avatar Aug 22 '24 09:08 Garanas

What we have right now is sufficient to create value and to merge in there's just more to fix

lL1l1 avatar Jan 10 '25 05:01 lL1l1