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Align the duration of death animations of structures
Description of the proposed changes
The death animations of (specifically Seraphim structures) can be quite lengthy. This serves no (thematic) purpose and is generally only annoying. With this pull request we try to align them up.
Testing done on the proposed changes
Additional context
Checklist
- [x] Changes are annotated, including comments where useful
- [ ] Changes are documented in the changelog for the next game version
list of structures with no dead frames
- all air factories
- quantum gate xsb0304
- t1 radar xsb3101
- t2 pgen xsb1201
- t3 pgen xsb1301
- t1 pd xsb2101
- t2 pd xsb2301
- t1 aa xsb2104
- t1 torp launcher xsb2109
- t2 arty xsb2303
- tml xsb2108
- tmd xsb4201
can we get a before and after on this pr ?
@lL1l1 Yes, I'll process the remaining structures this weekend.
What we have right now is sufficient to create value and to merge in there's just more to fix
- @Garanas on Discord