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[SACU Rework] : Cybran Enhancements

Open MrRowey opened this issue 1 year ago • 3 comments

Upgrade Positions

Current

Left Arm:
- Gun
- Rapid fabricator

Back:
- AA
- Stealth
- Cloak
- Nano

Right Arm:
- Gun
- RAS

New positions:

Left Arm:
- Rapid Fabricator
- Gun
- AA

Back:
- Stealth
- Cloak
- Nano

Right Arm:
- Gun
- RAS
- Damage Aura

Upgrade Stats

Disintegrator Amplifier:

- Main Cannon Damage: +200 > +400

Nano-Repair System:

- Health: +0hp > +6500hp

Rapid Fabircator:

- Build Rate: +42 > +58

Reasoning

Damage Aura - This is an Area of Effect that deals a damage area that will effect all structures & Units in the range.

were not entirely sure about these changes since it's a bit different All factions get some support preset but the best thing I could think of so far for cybran was damage aura (cause it would synergy nicely with the cloaking upgrade) and the cloaking upgrade is kinda unused right now

Checklist

  • [ ] Changes are annotated, including comments where useful
  • [ ] Changes are documented in the changelog for the next game version

MrRowey avatar Jun 26 '24 11:06 MrRowey

Damage Aura - Area of Effect of dead????

what it do ? buffs alias unit(damage output buff) or do damege on enemy units nexst to sacu?

lolaenter avatar Jun 27 '24 12:06 lolaenter

Damage Aura - Area of Effect of dead????

what it do ? buffs alias unit(damage output buff) or do damege on enemy units nexst to sacu?

update the description

MrRowey avatar Jun 27 '24 12:06 MrRowey

interesting idea Damage Aura . but i think it is missing torpedo upgrade, HARMS are expensive and bad now. losing navy as cybrans is the worst, all other factions have long range missiles.

lolaenter avatar Jun 27 '24 13:06 lolaenter