Hoplite animation breaks after being transported
Describe the bug
Left is the broken hoplite after being transported, right is a hoplite that has never been transported.
To Reproduce Load a hoplite into a transport then unload it.
Expected behavior The animation should return to normal after being unloaded.
Additional Context
It's probably related to the final frame of the unfold animation, it looks exactly like the broken one ingame:
I am unsure how to do it, but copying data over from the walk animation to finish off the unfold animation may be helpful.
The issue lies in the animation 'DRL0204/DRL0204_afold.sca' and 'DRL0204/DRL0204_aunfold.sca' being different.
When loading you get this stage in the image that does not repeat in reverse while unloading.
Therefore what you need to do in blender is take the unit from a state where it is folded together on the transport after afold.sca and then put its bones in their original state where they should be after it has been dropped to then re-record the animation to replace the broken aunfold.sca and that should fix it.