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Bug: commander lost commands when lot of activity
I am not sure what exactly cause this but looks that if you add lot of T1 engineers to assist things. Example use 100 T1 engineers to assist one T4 thing and then if you ask commander to build another thing outside of its building range it can just lost that command. Looks that it will not do that every time and it mostly does not do that if can start build it without chaining move or other build command. But if command needs movement or it goes some other reason to queue it can forgot it randomly. Some times it lost it immediately and some times you can see those green shadows and it lost commands after random time.
if units are blocked by other unit, after several tries, then they will stop their orders. There is nothing we can do, you need to make some space, so your unit can move.
how about if commander is doing T upgrade? Shoud it take commands to queue? It cannot move because of that ongoing update so how it can detect to be blocked?
i'm not sure what you mean there ? you can queue order after an upgrade if you want.
if units are blocked by other unit, after several tries, then they will stop their orders. There is nothing we can do, you need to make some space, so your unit can move.
wow, that cost me a game today, where I sent my commander back, but because it had to move through my forward units, it just stopped moving at one point without me noticing and it got sniped. I thought this was a bug but now at least I know why it happened..
Commands can be 'lost' when the pathing system gives up on finding a path.
Would be nice if this could be put in a notification.. can be really critical when units don't execute their orders because there is too much traffic
I'm afraid that there is no callback when that happens. Therefore we can not act on it.